GeoDeath
Summary When: 2014 Company: Athena’s Axe My role: Lead Developer When I began working on GeoDeath in 2014, it was my first foray into game development. As a beginning C#, Unity 3D … Continue Reading GeoDeath
Infinite genesis of Tiana Los – a portfolio site
Summary When: 2014 Company: Athena’s Axe My role: Lead Developer When I began working on GeoDeath in 2014, it was my first foray into game development. As a beginning C#, Unity 3D … Continue Reading GeoDeath
Summary When: 2006-2014 Company: Icon Design Pro My role: Founder and Principal Designer In the fall of 2006, I started Icon Design Pro. For the next 8 years I worked … Continue Reading Icon Design Pro