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Halo Atlas

Situation & challenge

When: 2011
Company: Microsoft’s 343 Industries
My role: Sole in-house UI designer

Create a companion device experience to provide real-time information and tactical guidance for multiplayer gameplay. Essentially, while a user played Halo: Reach, they or a friend could watch the game in a top-down strategic view on a phone or tablet; teammates, weapons, ammo, vehicles, and health packs were strategically highlighted. The launch of Atlas coincided with the launch of Halo: Combat Evolved Anniversary. As the first of its kind, we were trailblazing.

Tasks

  • Create, curate, and approve map imagery for both Atlas and print production
  • Coordinate with the lead Program Manager and Services team
  • Validate accuracy of every map in-game

Action

  • Created satellite map images by stitching together accurate high definition screenshots, due to game engine limitations.
  • Collaborated with the external partner, Brady Games, who created illustrated maps for every map in Halo: Reach and Halo: Combat Evolved Anniversary.
  • Quality controlled every map in-game, leveraging my extensive gameplay knowledge including the hidden perches and passageways. Ensuring that the final maps were properly aligned with the in-game coordinates. This was extremely challenging when validating the accuracy of both the satellite and illustrated maps.

Results

  • What went well
    • The app was well received, and would go on to influence many competing and similar experiences.
    • No negative feedback regarding the accuracy of the maps. In games, the lack of negative feedback regarding my area of ownership was a job well done!
    • All of the final maps appeared in the printed Signature Series Strategy Guide by Brady Games.
  • Areas for improvement
    • The app’s price point was $4.99 for Android and iOS users while free for Windows Phone users. My constructive criticism is the chicken and the egg: use the free-to-play mobile model. Make the app free and it will drive more value, incentive, and use for customers who pay $40-$60 per AAA game.

Categories

Design, Halo, Portfolio